
This parallels with the finale of the neutral path, in which it's an all-black overworld and Flowey speaks with the exact same text format as Chara does: same font, white text, appears below the character, and not contained within a speech bubble or text box. Only problem is, Chara has an overworld sprite here. In the post-genocide pacifist ending, when possessed, Frisk takes on Chara's appearance as the same sprite they have at the end of the genocide route.Ī natural assumption could be that we're just looking at Chara in first-person from Frisk's perspective, as we would in a "battle" screen.
#Chara pacifist ending full
Near the end, Frisk attacks Asgore without us even choosing to attack once first, and then they brutalize Flowey without the rest of the battle HUD even being present.īy the end here, continuing the natural story progression of the entire rest of the run, Chara has taken full control, represented by Frisk's sprite being reskinned with the fallen human's features and clothing. At the end of Sans' boss fight, Frisk attacks Sans a second time in a row unprompted. At New Home, the descriptions when you examine objects are explicitly Chara's thoughts. By Waterfall, Frisk adopts Chara's signature smile when encountering an enemy, and later intimidates Flowey with it. As early as Snowdin, Frisk walks in the middle of dialogue which they never do otherwise. Right after you kill off Toriel, Flowey immediately recognizes Chara in the protagonist. Starting from Toriel's house, while this is probably always the case, the non-dialogue text boxes are explicitly Chara speaking. Throughout the genocide route, Chara gradually overrides control of our character, which the profiles do seem to agree with. Them claiming they embody the feeling of gaining power much better serves the idea that they are, literally, a demon, which I'll come back to later. First problem is that you can legitimately get all the way up to LV 19 on a neutral route with no possession weirdness, meaning Chara's influence isn't actually linked with statistics. One of Chara's slightly obnoxious amount of arbitrary classifications is "Manifestation of the player's willingness to kill just to increase their stats" which is oh so dumb, but presumably based on the line in the page's quote, which might serve to explain Chara being able to do random bullshit if we level up enough. Nothing suggests it would allow a tagalong spirit to manifest with its own form.



But LV just increases the recipient's physical strength and lessens their empathy. Click to expand."Power" presumably means LV, as they only show up like this at the end of the game, when we're at max level.
